The first game from Red Hook Studios, a studio founded by former Blizzard employees who helped create Diablo III and World of Warcraft. The story tells the tale of how humanity is on the brink of extinction at the hands
of evil gods still worshiped as they once were in their ancient past. This review discusses what makes Forgive Me Father stand out among other similar games with its gameplay that focuses on teamwork-based combat and forgiving enemies to build up your hero’s power.”

“forgive me father switch” is a story about an old man who is forced to take on the role of a warrior. The game is set in the world of Norse mythology and has been released for PC, Xbox One, PS4, and Nintendo Switch.

Forgive Me Father Review: Make the Old Gods Pay

You’ve most certainly played games like Forgive Me Father before. That’s not a negative thing (spoiler alert: it’s awesome), but whether or not you’ll like the game is highly dependent on whether or not you enjoyed the original Doom, Wolfenstein, or Quake.

To say Forgive Me Father wears its classic first-person shooter influences on its sleeves is an understatement, given how extensively it takes from them — which isn’t necessarily a negative thing.

Please pardon me. By adopting the traditional arena shooter model and adding just enough to give it its own personality, Father makes superb use of its source. With its H.P. Lovecraft-inspired graphics and highly honed run and gun gameplay, it stands out amid the sea of “Doom clones” that gaming has seen over the years.

Review of Forgive Me Father: Make the Old Gods Pay

When Forgive Me Father begins, you are asked to select between playing as a priest or a journalist. It claims that the attributes of the characters distinguish the playstyles associated with each, with the priest being more suited to guarded, defensive play and the journalist being better suited to aggressive battle.

I went with the journalist because I didn’t want to waste four years earning a journalism degree if I wasn’t going to be acknowledged for it, and it seems to have been the right decision. I can’t envision skills that slow you down and put you on the defense fitting in with the rest of the features of Forgive Me Father’s fast-paced run-and-gun gameplay cycle.

Simply simply, Forgive Me Father moves quickly. Your movement speed is incredibly fast, adversaries follow your location rapidly, and the music is mostly blast beats and deathcore, adding to the game’s overall scorching intensity. In overall, the pace with which Forgive Me Father moves seems quite wonderful. It seems that creator Byte Barrel was inspired not just by original Doom, but also by its most current variants.


In general, the pace is also rather good. Each arena you’re placed into takes around ten minutes to finish, with the landscape changing numerous times over the hour. However, it’s a double-edged sword since the level design in Forgive Me Father is a mixed bag.

Some levels leave you thinking, “Wow, I could play it on repeat for five hours,” while others, such as the late-game water and industrial levels, may be excruciatingly sluggish. Many of the badly constructed levels seem like they were developed with Forgive Me Father’s old-school influences in mind. Unfortunately, whether it’s on purpose or not, a badly planned level isn’t pleasant to play and takes a lot of the wind out of the game’s normally steady pace. 

Please pardon me. The high difficulty curve of Father is also a problem, since you’ll reach a wall around the second fight. It’s something that prompted me to lower the level so that I could at least figure out what was going on without dying.

However, lessening the complexity didn’t take away from my delight; the challenge wasn’t what drew me in. Forgive Me Father shines strongest when it comes to exploring the creepy surroundings and learning the best methods to use while battling new, expertly-designed H.P. Lovecraft-inspired adversaries.


Forgive Me Father is a really light tale in terms of plot. Your relative seems to have been abducted by a Cthulu death cult, according to the entrance cinematic, and you’ve gone into town to find them. That’s all you’re going to get.

Each level has a few secret tale pieces to find, but this isn’t a game about finding hidden story components – it’s about shooting the heads off Lovecraftian beasts. Fortunately, that’s what Forgive Me Father excels at.

Your character delivers a running narrative of many of the events in each level as you go. Regrettably, they’re perhaps the most frustrating aspect of the game. The voice acting is just not up to par, and the incessant quips and jokes seem out of place against the dark background of blasting your way through possessed residents of a coastal town.

This voice acting almost seems like a flimsy addition that was pushed to the bottom of the priority list until Byte Barrel gave up and decided to leave it in the game, only to have it rectified later. Given that Forgive Me Father has spent a lengthy time in Early Access on Steam, it’s not out of the question, especially given the voice-lack over’s of quality elsewhere. 

Specifically, while being attacked, leaping, or dying, the voice actor is totally different and, despite being able to choose a female character, is always a guy. The VO isn’t a deal-breaker by any means, since the remainder of Forgive Me Father is strong enough to stand on its own. Still, it’s representative of some of the gloss that wears off when you look at certain areas of the game too carefully. 

The Bottom Line on Forgive Me Father



  • Fast-paced, well honed shooting.
  • The visual design and audio are both excellent.
  • In general, the level design is excellent.
  • The pace is excellent.


  • Voice performances are poor.
  • In several parts, there is a lack of polish.
  • A significant increase in difficulty has occurred.
  • In certain instances, poor level design jumps out.

While Forgive Me Father is a throwback to classic shooters, it offers a fresh perspective on a tired genre that many have abandoned. Although it falls into some of the traps that games have moved away from in terms of level design, there are enough amazing places to keep you hooked to your seat in the hopes of seeing its brilliance once again.

There’s a reason Doom was so popular when it initially came out, and Forgive Me Father takes use of that and more to create an all-around asskicking experience in which you, not the foes, become the ultimate boss.

[Note: Forgive Me Father was supplied by Byte Barrel for this review.]

The “forgive me father clothing” is a short story from the perspective of a young boy who has been taken in by an older man. The story is about how the boy has to make the old gods pay for their sins.

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