The new Halo Infinite multiplayer beta features a number of big changes, including the best guns and how lootboxes work. This article provides an updated tier list for all weapons in the game so far.
The “halo infinite weapon tier list” is a list of the best guns in Halo Infinite. The list has been created by a user on Reddit and it is up to date as of May 24, 2019.
With both classic and new weapons on the list, the finest firearms in Halo Infinite multiplayer may not be exactly what you think. It might be difficult to determine which weapons are the finest to use in the heat of combat, but there are a few obvious competitors that are superior than the others. In this tier list, we’ll go through the top weapons available in Halo Infinite.
Weapons of the S-Tier in Halo Infinite
Rocket Launcher M41 SPNKr
The Rocket Launcher is a Halo staple that is still as lethal as ever. Despite its poor reload time, the Rocket Launcher has unrivaled devastating power. Whether you strike an adversary with a dead-on shot or splash damage, you’ll almost always get a kill, and sometimes several kills.
The Cindershot is one of Halo Infinite’s greatest new weapons, although it takes a little practice to master. The Cindershot’s true secret is that you can adjust the route of the grenade in mid-flight by zooming in, even though it doesn’t have the same overwhelming damage as the Rocket Launcher. It does respectable splash damage, but the ability to modify the trajectory of your grenade may be a game-changer.
The Skewer is yet another weapon, and it’s a lot of fun to wield. This massive shoulder-mounted weapon fires massive spikes and also features a blade for significant melee damage. If you strike an adversary with these spikes, they will instantly die, and they will also inflict a lot of damage to vehicles. The Skewer requires precision and has a long reload time, but in the proper hands, it can be lethal.
Hammer of Gravity
The fact that the good old Gravity Hammer is towards the top of the list should come as no surprise. The enormous hammer is still the game’s most lethal close-range weapon, and it’s a sure-fire death if you strike an adversary square in the face. The splash damage that may injure groups of foes and knock them back distinguishes the hammer from the Sword of Energy.
Weapons of the A-Tier in Halo Infinite
The Sniper is exactly as effective as in previous Halo games, and if you can hit moving adversaries with headshots, you’re nearly invincible. The sniper remains mostly untouched from previous games, which is exactly how it should be.
The Heatwave is a new mid-range weapon that fires six energy blasts with the ability to switch between horizontal and vertical dispersion. The horizontal mode is ideal for crowd management, while the vertical mode may rapidly dispatch an attacker if all of the rounds are landed.
The Halo franchise’s first true melee weapon is still a force to be reckoned with, even if the lunge doesn’t have the range it once had. As a result, the sword isn’t nearly as helpful as the Gravity Hammer, but it’s still lethal, particularly when used in conjunction with the Grapple Hook or Dash special abilities.
Battle Rifle BR75
The Battle Rifle is a classic that is still as handy as it was when it was first released. Three to four headshots with the three-round burst rifle may knock an adversary out at mid to long range. The Battle Rifle isn’t ranked higher since it’s tough to use at close range.
Although the Sidekick is one of your first weapons, it is extremely flexible. It doesn’t cause a lot of damage, but it’s effective at any range, and if you can hit foes with headshots, you can wipe them down quickly. You probably won’t want to utilize the Sidekick as your primary weapon, but it’s really helpful as a backup.
Weapons of the B-Tier in Halo Infinite
Rifle of Shock
The Shock Rifle, which fires a medium-range bolt of electricity, is one of Halo Infinite’s more distinctive innovations. The lightning has a great damage output, but the true benefit is that it can hop to other adjacent adversaries. Although the Shock Rifle lacks the stopping capability of other rifles, it may be quite effective against groups of attackers.
The Commando is best likened to the DMR from previous games, since it has a single-fire shot that is limited by your ability to pull the trigger quickly. Only the Sniper Rifle has a longer range than this rifle. It isn’t quite as lethal as the Battle Rifle, but it comes close.
The Pulse Carbine is the Covenant’s counterpart of the Battle Rifle, however the three-round burst travels considerably more slowly since it is an energy weapon. This means the Pulse Carbine is more effective at close range and can instantly shatter shields.
Weapons of the C-Tier in Halo Infinite
The Needler is an old favorite, but it never quite seems as beneficial as it should. Unless you can land seven energy needles in a row on an adversary to produce an explosion, the energy needles don’t inflict much damage. It’s not impossible, but with Halo Infinite’s additional traversal possibilities, it’ll be difficult.
Pistol with Plasma
The Plasma Pistol has never been a very effective weapon, although it is far from the worst. Single bullets don’t do a lot of damage, but a charged shot may knock down an enemy’s shield, exposing them to a melee assault or other weapon. It’s the very definition of a lousy weapon.
On paper, the Hydra seems to be the ideal weapon: it’s a homing missile launcher that locks on when zoomed in. While its bullets are designed to hunt down and kill adversaries, they aren’t impossible to evade if you know how to duck efficiently. Larger vehicles will have a harder difficulty evading the Hydra, therefore it’s preferable to utilize it against them.
Beam of the Sentinel
The Sentinel Beam is a lethal weapon, but it’s difficult to use, which is why it’s ranked so low. The energy beam discharges straight forward, but it travels up and to the left as it fires, requiring you to change your shooting angle frequently. It’s a speedy kill if you can maintain the beam on an adversary, but good luck with that.
Assault Rifle MA40
The basic beginning weapon is similar to the Halo 1 and 2 variants, making it significantly superior at close range than long range. It’s not hard to use at extended ranges, but the shots get more imprecise as you move farther away. It’s a fantastic weapon, and you’ll use it more than any other.
The Ravager is a fascinating new plasma weapon that fires enormous blasts of plasma at short range and can even set fire to the earth if charged sufficiently. In addition, the rifle includes a blade on the end to make it more effective in close quarters. The issue is that it’s almost ineffective at long range.
Stalker Rifle is a kind of rifle that is used to track down and
The Stalker Rifle is a plasma version of the Commando, however it doesn’t quite live up to that gun’s standards. The Stalker is clearly more effective at destroying shields, but it lacks the damage output of the Battle Rifle or Commando.
Weapons of the D-Tier in Halo Infinite
The Mangler is one of Halo Infinite’s most worthless weapons. Although the pistol fires little spikes, it has a slow shooting and reload time, particularly when compared to the starter pistol. The Mangler causes more damage to vehicles than other handguns, but it doesn’t do much damage to other Spartans.
The Bulldog is an intriguing weapon since it is the finest in the game at point-blank range yet completely worthless otherwise. The Bulldog requires a high level of enemy awareness to land a hit, which might make it difficult to sell on more open maps.
The Disruptor’s sole actual function is to disable vehicles, which requires a lot of bullets. Outside of that, its damage output is poor, making it a less feasible alternative than almost every other rifle.
That concludes our list of weapon tiers. Check out our Halo Infinite guidelines site if you need any further advice or assistance.
The “halo infinite best guns” is a list of the best weapons in Halo Infinite. The list was made by a user on Reddit and has been updated multiple times.
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