Resident Evil 4 VR is a remake of one of the most famous games in history. The new VR version offers gamers an opportunity to revisit one the scariest and coolest monsters ever: Nemesis, who has been given life by Capcom with Resident Evil 7; which means we will have to wait until later this year for RE4’s true sequel release.

Resident Evil 4 VR Review is a game that has been around for quite some time. The game was originally released in 2005, and it has been receiving updates ever since. Now, the game is available on Playstation VR and Oculus Rift. The new version of the game is not only more detailed but also has a lot more content than before.

In the last year, I’ve visited a farmhouse in the forests of rural Spain numerous times. Some may consider it too distant and lonely, but I am well-versed in the region around it and am aware of its secrets and surprises. When I enter, the farmer inside, for example, will attempt to murder me, but he will never succeed. Except in one way, this time is different. I go inside the building and hand him a photograph, after which he gets a hatchet. 

The difference this time was that I was terrified. Despite the fact that I’d played Resident Evil 4 multiple times before, Armature’s VR adaptation made it seem new and horrifying in ways I hadn’t expected. It has a few flaws in terms of movement and motion detection, but it’s still the greatest method to play the game.

Resident Evil 4: Virtual Reality Review: Resurrecting an Old Fear

The trip in Resident Evil 4 VR is mostly the same as in previous releases. Following the Raccoon City incident, Leon Kennedy quit the police force and sought employment in a special operations division reporting directly to the president of the United States. The president’s daughter is gone, probably abducted in Spain, so Leon sets off to rescue the day – only to find himself in an even worse position than in Resident Evil 2.

The narrative is well-known, but it’s difficult to overstate the impact of virtual reality on how you see it. It’s one thing to have a dramatic situation take up a 6-inch portable screen or an old 24-inch TV, but having it take up your full vision is something you have to see for yourself.

There isn’t a single object that hasn’t been touched. Even in the third-person opening sequence, when the unlucky driver empties himself by the side of the road, there’s a feeling of dread, and it has nothing to do with the fact that there’s no hand sanitizer in the vehicle. 

Even the title screen is scary and menacing. It puts you at eye level with one of the church’s altars, and despite the fact that it’s a static scenario, there’s still a nagging suspicion that a Ganado will walk through that door and shorten your life by a few days.

There’s also the farmhouse to consider. I had to try three times to go inside because I kept yelling “nope” (with a few more obscenities thrown in) and turning off the headset.

For the most part, tension replaces terror after you’ve gotten over the initial hiccup; however, in Resident Evil 4 VR, tension is treble. The restricted first-person viewpoint helps to retain the suspense throughout, but there are a few additional visual gimmicks that aid as well.

In the first half of Resident Evil 4, the paths are very linear, but Armature managed to soften the hard edges. There are still just a few options for getting around the settlement, but it seems like Leon is navigating his way through the forest rather than being pushed down a predefined course.


However, the phrase “for the most part” was crucial. Resident Evil 4 VR isn’t quite as horrific as Resident Evil 7, but the game’s major scenes are scarier than they were the last time I played it. Even sections that didn’t upset me in real life were significantly more dramatic in VR, such as entering the castle for the first time, the barn battle, and crawling around the castle labyrinth with a pack of bloodthirsty hounds on my tail.

The immersion mode in Resident Evil 4 VR is another important aspect of the port’s character. True, using your hands is a minor detail that can be found in practically any other VR game.

The real acts you must do, on the other hand, make both it and the game seem fresh and innovative. You’ll pick up ammunition and physically put it into your pistol, pick up herbs and other stuff from the corpses of the Ganados you murder, and even wriggle the controller around to utilize your fighting knife, a throwback to the Wii days.

However, there is a drawback to immersion mode. Reaching down to get a pistol, grabbing first aid spray from your shoulder holster, and reloading your firearm should all be simple and enjoyable in principle. It is, for the most part. Getting the appropriate location is also a little more finicky and difficult than I anticipated.


This is a difficulty in some of Resi 4’s more busy and frenetic areas, such as the village at any point where you must protect Ashley. To make picking your weapon simpler, you may switch to a typical weapon wheel, although it’s not as entertaining.

A restricted regular mobility option and a comfort mode are available in Resident Evil 4 VR. Comfort mode is effectively point-and-click, allowing Leon to jump ahead many feet without requiring you to move. Unless you’re already habituated to VR motion, normal movement mode is a tad intense, and even that has a flaw.

You can’t turn left or right in the traditional sense. Leon is forced to make a hard 90-degree turn by flicking the right stick in either way. It’s unsettling, and it makes dealing with stray threats more difficult than it should be. 

Of course, it’s not impossible. You just need to move your head to locate what you’re looking for. It did, however, give me the impression that I had less influence over Leon — and the circumstances he was in — than I had hoped.

The Verdict on Resident Evil 4 VR



  • Some of the most immersive VR experiences
  • In parts, it’s just terrifying.
  • Excellent gunplay.
  • Visual enhancements that are minor yet stunning
  • After all these years, it still seems new.


  • clumsy movement
  • Motion detection might be imprecise at times.
  • You have less control over Leon when you take hard corners.
  • There are no Ada missions available.

Movement difficulties and too accurate motion controls are a minor price to pay for what is otherwise the finest way to play Resident Evil 4.

I didn’t believe it was possible to make the same pathways, actions, opponents, and even plot seem fresh and new again, but Armature achieved it. It’s a shame Ada’s tale wasn’t included, but Resident Evil 4’s core is better than it’s ever been – at least until Capcom remakes it.

Resident Evil 4 VR is a remake of the original Resident Evil 4, and was released in 2017 for PlayStation VR. The game received a metascore of 75/100 from Metacritic. Reference: resident evil 4 vr review metacritic.

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